Devlog #21 – Right back at it

It has been about 2 months since the last devlog, but I’m back! After working 14 hours a day, 6-7 days a week, I started getting burned out. Combined with some personal issues, I decided that I needed to take a break from working on the game. Now that I’m refreshed and excited again, it’s time for an update! Leandro has almost finished all of the art for the game. Having all the art for the game completed will be a huge milestone for development, and some of the artwork that remains to be finished will make for great pixel…

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Towards The Pantheon Devlog #20 – Enter Cyberpunk

It’s time for Towards The Pantheon‘s 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Let’s start off with one of Leandro’s new pixel art videos where he shows the creation of some of our abandoned mansion tiles. Leandro is currently working on pixel art for the final areas of the game, which shows how much progress we have been making! Since the last devlog, I have been building levels for they Cyberpunk section of the game along with some scripting for computer hacking puzzle minigames. I am especially excited to be working on this area as I get to…

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Towards The Pantheon devlog #19 – We’ve been Greenlit!

It’s time for Towards The Pantheon‘s 19th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Towards The Pantheon has been Greenlit on Steam! I launched the campaign on February 15th 2017 and thirteen days letter the game was greenlit. Throughout the process, the Yes/No vote ratio was always higher than the average of the top 50 games, and I was very surprised at the amount of votes and positive feedback I received. Thank you all so much for your support! I really appreciate it, and being Greenlit in less than 2 weeks after putting so much time and effort into…

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Towards The Pantheon Devlog #18 – Greenlight Campaign, New Trailer, Podcast Interview, and Screenshots!

It’s time for Towards The Pantheon‘s 18th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history As you can see, we have a new trailer up and we’ve launched our Steam Greenlight campaign! We were originally planning to wait a bit longer to launch, but with news of Steam changing their Greenlight service we decided to launch as soon as possible. If you like what you see, please go and vote for us! Our lead developer Connor was also recently interviewed about Towards The Pantheon on the Super Gamer Podcast, so check that out for some interesting info regarding the game!…

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Towards The Pantheon Devlog #17: Wastelands, Battle System Refactoring, and Teamwork

It’s time for Towards The Pantheon‘s 17th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start with Leandro’s recent pixel art videos. Since the previous devlog he has released 3 of them which cover his work on Villager NPC Portraits, Cyberpunk NPC Portraits, and new Wasteland tiles! Leandro is currently working on more pixel art for Chapter 4 of the game and once that is done I am going to begin recording and editing footage for a new trailer. Our promo artist Maerel has finished up new artwork of our cyborg protagonist Mishima. She has also worked on new…

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Towards The Pantheon Devlog #16: Tuna Maki, Tipping Cows, and Rumbles!

It’s time for Towards The Pantheon‘s 16th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Since the previous devlog, Leandro has put out a new pixel art video where he reworked Bam’s portrait art. More recently, he has completed all the pixel art for Chapters 1 and 2 of the game which means he is roughly 75% complete all the pixel artwork for the game considering he has also completed a lot of work beyond those two chapters. I’m very happy with his work and excited to see his upcoming work in the Cyberpunk and Survival Horror inspired areas. Our…

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Towards The Pantheon Devlog #15: Speedsters, Cards, and Combos

Happy new year everybody! It’s time for Towards The Pantheon‘s 15th devlog. You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start with pixel art. Leandro has released a couple new Youtube videos showing the creation of our snow area, snow enemies, and cat portraits! In my previous devlog I talked about how I planned to livestream a lot more throughout 2017. So far I have streamed every day since the new year, and now have a rough outline of a streaming schedule. Starting sometime around 10 AM PST on Mondays, Tuesdays, Thursdays, and Fridays, I plan to livestream development of…

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Towards The Pantheon Devlog #14: Night Skies And Snowfalls

It’s time for Towards The Pantheon‘s 14th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/. Let’s start with pixel art. Leandro has been hard at work and has uploaded 3 new speed pixel art videos since our last devlog: The night sky tiles were particularly important as they will be helpful during character development sequences. Campfire sequences in RPGs have become a bit cliche since Chrono Trigger, but the general idea for having them actually came from an optional section of the Gameboy Color version of Harry Potter and the Philosopher’s Stone. When you reach the top of Hogwarts, you…

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